Sunset takes place over the span of a single year in the fictional South American country of Anchuria, after a military coup has installed Generallisimo Miraflores as the country’s president and a populist revolt is established in response. Unfortunately, the majority of the population—including two of the game’s characters, an African-American engineer-turned-housekeeper named Angela Burnes and her employer, a wealthy art collector named Gabriel Ortega—are caught in the middle of this budding civil war. The third character in this story is the apartment that serves as the game’s stage: a massive, modernist penthouse that constantly changes as paintings, books, furniture, and statues are added or removed while flowers bloom, glass breaks, and the tendrils of a desperate regime reach their way inside to disturb both the building and its inhabitants.
Indeed, Sunset is defined by the many tiny, almost petty decisions available to the player. But, to paraphrase Anthony Hopkins in The Lion in Winter, when the only choices one can make are small, they matter.